Components / Design System

v3.0

Colors

Brand:
Background:
Foreground:
Typeface:

Palette

Typography

Display

Almost before we knew it, we had left the ground.

Serif

Almost before we knew it, we had left the ground.

Mono

1 AU = 1,495978707x1011 m

Mono - Code

console.log(foobar)

H1

Almost before we knew it, we had left the ground.

H2

Almost before we knew it, we had left the ground.

H3

Almost before we knew it, we had left the ground.

H4

Almost before we knew it, we had left the ground.

Text size 7

Almost before we knew it, we had left the ground.

Text size 6

Almost before we knew it, we had left the ground.

Text size 5

Almost before we knew it, we had left the ground.

Text size 4

Almost before we knew it, we had left the ground.

Text size 3

Almost before we knew it, we had left the ground.

Text size 2

Almost before we knew it, we had left the ground.

Text size 1

Almost before we knew it, we had left the ground.

Strong

Almost before we knew it, we had left the ground.

EM

Almost before we knew it, we had left the ground.

BigNum (WIP)

1 AU = 1,495978707x1011 m

BigNum Outline (Experimenting)

1 AU = 1,495978707x1011 m
1 AU = 1,495978707x1011 m

Icons

StackAn icon representing 3 tiles on top of each otherStackAn icon representing 3 tiles on top of each otherStackAn icon representing 3 tiles on top of each otherStackAn icon representing 3 tiles on top of each otherStackAn icon representing 3 tiles on top of each other

Shadows

Shadow 0
Shadow 1
Shadow 2
Shadow 3
Custom Shadow 0
Custom Shadow 1
Custom Shadow 2
Custom Shadow 3

Lists

  • First
  • Second
  • Third
  1. First
  2. Second
  3. Third
    1. First
    2. Second
    3. Third
    • First
    • Second
    • Third

Buttons

Anchor

Form Components






Card

Primary Card
Default style - Use for widgets and content that needs to be put int he foreground
Secondary Card
Glass Background - Use on top of colored background to blend in
Tertiary Card
Transparent Background - Use for a more muted look
Base Card
Title for the card
Card with title prop
Some Custom Header
Card With Custom Header
Card With custom Body

Tooltip

Hover Me!

Pill

Info Pill
Success Pill
Warning Pill
Danger Pill

Callout

Almost before we knew it, we had left the ground.

Inline Code

const foo = () => 'bar'

Code Block

Basic

1
console.log("hello world")
2
3
/**
4
* Some comments
5
*/
6
function sayHi(name) {
7
var message = `hi ${name}`
8
return message;
9
}

With title and highlighting

Code snippet title

1
console.log("hello world")
2
3
/**
4
* Some comments
5
*/
6
function sayHi(name) {
7
var message = `hi ${name}`
8
return message;
9
}

Sandpack Code Block

import { motion } from 'framer-motion';
import './scene.css';

const WavingHand = () => {
  console.log('hello world');

  return (
    <motion.div
      style={{
        marginBottom: '-20px',
        marginRight: '-45px',
        paddingBottom: '20px',
        paddingRight: '45px',
        display: 'inline-block',
      }}
      animate={{ rotate: 20 }}
      transition={{
        yoyo: Infinity,
        from: 0,
        duration: 0.2,
        ease: 'easeInOut',
        type: 'tween',
      }}
    >
      👋
    </motion.div>
  );
};

const Hi = () => (
  <h1>
    Hi <WavingHand /> !
  </h1>
);

export default Hi;

Details/Summary

Command Center / Search

Tweet

24h dans le volume d'une Fiat 500 avec trois amis et pourtant on se sent comme chez soi... à 400 km d'altitude ! Superbe performance technique et opérationelle de toutes les équipes qui nous ont entrainés et encadrés pour ce voyage 👏 https://t.co/kreeGnnLUM

24h dans le volume d'une Fiat 500 avec trois amis et pourtant on se sent comme chez soi... à 400 km d'altitude ! Superbe performance technique et opérationelle de toutes les équipes qui nous ont entrainés et encadrés pour ce voyage 👏 https://t.co/kreeGnnLUM

Image

Diagram showcasing the process of applying the 4x4 Bayer Matrix on the input buffer of a scene and obtaining the dithering pattern based on the threshold value matching each pixel

Before / After Image

Before
After
Screenshot showcasing the blue noise dithering applied to our cloud scene